You know what the main failing of Myst was? It wasn't set in space. I know, it's an obvious flaw, but I guess Cyan just didn't playtest their game enough. Luckily, a Frenchman from France has come out of... France to mend this issue with ASA: A Space Adventure. At this point in the review you probably already know whether you're interested in the game or not, but I'll continue just for the heck of it.
I don't know what the name of the spaceman you play is, so I'm going to call him Egbert. One day, Egbert is hanging around the outside of the space station he's stationed at (repairing it, I think), when he sees a strange black cube float by. As Kubrick aficionados know (the name of the game is not accidental), black rectangles in space are super awesome and also strangely seductive, so Egbert jumps off his space station and grabs onto the cube, floating into space and eventually running out of oxygen and passing out. Egbert wakes up inside of a clean, white, probably Apple-built space station of mysterious origin. From there you have to explore, solve puzzles, and figure out what's going on, while reading journals by the last person to end up here.
|Aw man, I want one of those giant triangle ball things with a chair on the inside. I would sit in it and pretend I was flying an alien spaceship and it would be awesome. You don't even know.|
|I refuse to reference Space Oddity in this review.|
As I previously mentioned, ASA uses pre-rendered 3D graphics set up like a slideshow. For modern gamers it might feel a bit dated, but I'm sure it'll please those who loved that style of game. The images themselves are very high quality and look quite nice. There are rough edges in a couple of areas where the lighting makes it hard to see anything or the perspective is a bit odd (there was one area with a sort of fisheye that made me feel really short), but for the most part the environments are detailed and the images are crisp and high quality.
Overall ASA is a very solid puzzle game with hard puzzles and an interesting enough plot to give a sense of purpose to everything. It's not perfect, but it will most definitely scratch the itch of anyone looking for a good puzzle game, so check it out if it sounds like your kind of thing. Various places to buy it from are laid out on the game's site.